AoeStats
← How you doin'

Nomad

510298906Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 67m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Turks · India
1369
+15
🇺🇸 Italians · United States
1342
+16
🇭🇰 Mongols · Hong Kong SAR China
1334
+17
🇭🇰 Cumans · Hong Kong SAR China
1304
+18
🇨🇳 Berbers · China
1429
-19
🇬🇧 Persians · United Kingdom
1366
-17
🇦🇹 Saracens · Austria
1336
-16
🇨🇳 Bulgarians · China
1279
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 3,385 13:31 18:11 36:08 ⛏ Fish Boom FC
42 2,820 14:35 19:34 37:41 ⛏ Fish Boom FC
41 2,753 14:56 20:14 32:34 ⛏ Fish Boom FC
34 2,329 14:01 20:33 36:06 ⚔ Fish Boom into Scouts
30 2,006 14:06 22:34 40:55 ⚔ Fish Boom into Towers FC
28 1,912 15:51 20:43 44:26 ⛏ Fish Boom FC
27 1,815 14:35 18:28 34:47 ⛏ Fast Castle
27 1,840 14:14 41:20 51:38 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,830 44,504 54,310 2,900 142,544 147,524
38,700 43,040 18,380 6,545 106,665 109,721
38,900 33,788 19,985 6,140 98,813 113,159
37,015 28,425 16,845 8,710 90,995 94,583
53,310 29,994 4,150 2,115 89,569 96,040
33,655 30,113 21,120 2,910 87,798 106,211
26,095 26,178 18,325 5,300 75,898 100,968
28,920 15,387 9,545 2,550 56,402 60,470
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.