AoeStats
← ricky102603

Arabia

509562497Analyzed
1v1 RM · 6d ago on Sep 27, 2026· 64m 40s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Goths · Hong Kong SAR China
944
+19
🇹🇼 Ethiopians · Taiwan
1017
-19
Player eAPM Actions Feudal Castle Imperial Opening
37 2,425 9:18 25:48 46:29 ⚔ Archer Rush
27 1,740 12:05 29:52 49:18 ⚔ M@A into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
31,645 18,435 11,595 2,025 63,700 70,208
15,320 11,565 13,545 1,000 41,430 52,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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