AoeStats
← Pedro II

MegaRandom

509558017Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 89m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
946
+9
🇺🇸 Japanese · United States
842
+13
🇳🇱 Gurjaras · Netherlands
696
+18
🇺🇸 Huns · United States
662
+19
🇮🇩 Franks · Indonesia
797
-16
🇨🇳 Byzantines · China
796
-16
🇭🇰 Goths · Hong Kong SAR China
738
-14
🇵🇪 Persians · Peru
718
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 4,278 11:19 19:37 32:59 ⛏ Fast Castle
32 2,857 11:12 20:36 36:52 ⛏ Fast Castle
28 2,542 11:31 24:17 33:31 ⛏ Fish Boom FC
26 2,345 10:51 22:28 40:50 ⛏ Fish Boom FC
25 2,206 12:20 29:32 38:19 ⛏ Fish Boom FC
20 1,819 12:11 22:29 43:43 ⚔ M@A FC
11 958 10:48 22:54 32:28 ⛏ Fast Castle
4 385 12:01 22:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,380 25,200 23,485 14,350 104,415 118,741
41,525 14,425 28,490 3,845 88,285 146,491
37,440 14,970 33,425 1,500 87,335 98,770
22,475 26,220 19,600 3,100 71,395 75,784
23,290 30,365 13,995 2,150 69,800 91,679
17,400 22,980 14,965 3,450 58,795 73,014
21,390 14,000 9,790 2,500 47,680 54,667
4,165 3,515 910 350 8,940 8,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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