AoeStats
← Pedro II

Nomad

509553855Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 46m 3s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
732
+11
🇬🇷 Jurchens · Greece
683
+13
🇺🇸 Armenians · United States
677
+13
🇮🇩 Huns · Indonesia
638
+15
🇵🇪 Spanish · Peru
718
-17
🇩🇰 Saracens · Denmark
668
-15
🇨🇦 Franks · Canada
611
-21
🇵🇪 Aztecs · Peru
457
-7
Player eAPM Actions Feudal Castle Imperial Opening
33 1,503 20:18 34:53 — ⚔ Fish Boom into M@A
11 485 15:40 20:45 — ⛏ Fast Castle
11 518 20:17 24:07 44:05 ⛏ Fish Boom FC
8 385 18:29 — — ⚔ Tower Rush
8 347 17:53 26:34 42:36 ⚔ M@A FC
7 304 16:35 25:46 — ⛏ Fish Boom FC
5 244 — — —
3 120 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
13,640 8,380 3,050 1,800 26,870 33,785
12,090 4,125 9,620 750 26,585 28,465
7,775 6,314 1,760 1,005 16,854 19,062
6,925 4,980 2,065 1,700 15,670 16,449
4,205 4,877 430 760 10,272 9,797
3,450 3,295 100 1,475 8,320 9,087
750 1,991 0 100 2,841 3,140
1,200 1,288 50 115 2,653 2,605
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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