AoeStats
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Nomad

509377026Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 63m 36s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1077
+16
🇨🇳 Persians · China
1047
+16
🇹🇼 Inca · Taiwan
1067
-16
🇹🇼 Huns · Taiwan
1066
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,578 14:59 20:59 48:04 ⚔ Fish Boom FC into Scouts
37 2,347 13:58 18:19 40:17 ⛏ Fish Boom FC
34 2,133 13:31 26:12 43:28 ⚔ Fish Boom into Towers FC
18 1,162 15:57 21:14 41:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,505 20,240 21,115 3,350 77,210 103,764
24,755 16,419 8,290 3,100 52,564 53,374
13,260 18,985 16,410 2,350 51,005 56,469
19,550 13,578 6,785 3,100 43,013 44,838
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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