AoeStats
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Socotra

504314020Analyzed
2v2 RM · 26d ago on Sep 4, 2026· 28m 26s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1115
+13
🇩🇪 Sicilians · Germany
1044
+17
🇳🇱 Turks · Netherlands
1128
-18
🇳🇱 Maya · Netherlands
993
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 1,402 10:15 23:58 — ⚔ Archer Rush
21 587 12:18 23:25 — ⚔ Towers FC
16 460 9:49 23:54 — ⛏ Fast Castle
14 391 11:28 19:27 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
6,865 6,005 2,290 750 15,910 16,658
6,320 3,820 775 975 11,890 13,669
4,330 3,300 1,300 100 9,030 9,319
4,930 2,485 690 900 9,005 9,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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