AoeStats
← 17 The King

Socotra

504301838Analyzed
2v2 RM · 26d ago on Sep 4, 2026· 27m 27s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇪 Mongols · United Arab Emirates
1159
+13
1052
+18
🇳🇱 Turks · Netherlands
1166
-19
🇳🇱 Maya · Netherlands
1018
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 1,279 8:22 19:42 — ⚔ Archer Rush
20 553 9:11 20:14 — ⛏ Fast Castle
20 560 12:55 19:36 — ⚔ M@A FC into Archers
13 367 13:24 23:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,365 4,700 1,705 750 13,520 14,339
5,275 5,398 2,660 0 13,333 14,196
3,345 2,980 660 1,025 8,010 9,106
2,670 2,090 360 1,530 6,650 6,385
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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