AoeStats
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Arena

510384749Analyzed
4v4 RM · 20h ago on Sep 30, 2026· 50m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Burgundians · Italy
1435
+11
🇮🇹 Cumans · Italy
1375
+13
🇮🇹 Spanish · Italy
1285
+17
🇮🇹 Teutons · Italy
1258
+18
🇭🇺 Portuguese · Hungary
1408
-18
🇵🇱 Teutons · Poland
1343
-16
🇮🇱 Mongols · Israel
1259
-13
🇵🇹 Khmer · Portugal
1251
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 3,029 11:48 14:55 38:39 ⛏ Fast Castle
51 2,607 11:02 14:50 35:40 ⛏ Fast Castle
46 2,325 9:26 22:45 36:46 ⛏ Fast Castle
45 2,281 9:21 26:34 45:12 ⚔ Towers FC
39 1,982 11:03 14:39 33:40 ⛏ Fast Castle
34 1,734 10:02 13:52 36:40 ⛏ Fast Castle
30 1,526 10:48 14:38 32:00 ⛏ Fast Castle
28 1,425 11:12 20:25 43:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,340 14,730 21,135 2,450 73,655 79,035
27,800 25,198 9,640 4,055 66,693 77,980
23,385 24,975 12,030 1,600 61,990 65,801
22,845 20,123 15,770 2,115 60,853 72,575
19,220 19,210 12,795 4,330 55,555 68,536
20,220 12,111 7,445 705 40,481 44,619
15,450 15,705 3,995 3,845 38,995 42,048
7,015 6,108 4,245 2,320 19,688 25,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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