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Black Forest

505513105Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 90m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1260
+15
🇮🇹 Mongols · Italy
1236
+16
🇨🇴 Khmer · Colombia
1232
+16
🇪🇸 Italians · Spain
1201
+17
🇩🇪 Persians · Germany
1269
-18
🇮🇳 Turks · India
1257
-17
🇹🇷 Persians · Türkiye
1213
-15
🇪🇸 Portuguese · Spain
1175
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 4,260 11:53 15:50 31:40 ⛏ Fast Castle
39 3,517 11:17 16:21 35:48 ⛏ Fast Castle
33 2,953 12:55 17:22 35:02 ⛏ Fast Castle
31 2,785 10:35 14:16 34:38 ⛏ Fast Castle
29 2,661 11:11 14:30 30:56 ⛏ Fast Castle
29 2,603 12:47 16:59 35:24 ⚔ Archers FC
25 2,269 15:09 19:32 25:19 ◆ FC into Fast Imp
23 2,077 12:35 22:12 33:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
85,455 62,092 54,760 4,635 206,942 221,572
107,815 51,775 39,665 5,685 204,940 211,398
91,595 37,270 35,895 3,290 168,050 198,353
40,915 66,835 48,680 4,850 161,280 202,146
67,830 38,150 46,405 4,065 156,450 173,120
29,975 59,440 26,100 4,260 119,775 140,027
36,550 39,785 26,410 5,175 107,920 133,948
19,510 34,450 25,985 6,440 86,385 102,802
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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