AoeStats
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African Clearing

504831399Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 58m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Tatars · United Kingdom
1282
+15
🇻🇪 Mongols · Venezuela
1264
+16
🇻🇪 Spanish · Venezuela
1255
+16
🇨🇱 Huns · Chile
1161
+21
🇮🇹 Berbers · Italy
1343
-20
🇮🇹 Hindustanis · Italy
1277
-18
🇮🇹 Saracens · Italy
1240
-16
🇮🇹 Vietnamese · Italy
1179
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 3,311 13:50 19:31 41:33 ⛏ Fast Castle
42 2,451 13:53 18:12 38:31 ⛏ Fast Castle
37 2,148 14:21 18:12 45:43 ⛏ Fast Castle
34 2,001 20:27 35:49 — ⚔ Drush into Towers FC
31 1,841 15:01 18:15 40:30 ⛏ Fast Castle
31 1,797 12:27 16:03 32:49 ⛏ Fast Castle
30 1,756 14:27 18:33 46:42 ⛏ Fast Castle
29 1,684 15:02 25:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,075 17,862 11,225 2,250 64,412 69,720
25,700 23,110 10,960 3,150 62,920 69,676
19,995 13,337 15,245 5,150 53,727 56,030
27,960 15,270 6,390 2,275 51,895 53,668
27,535 9,929 10,720 2,250 50,434 55,503
19,010 18,039 7,485 3,860 48,394 51,870
11,635 14,044 8,200 6,640 40,519 40,357
10,940 12,550 1,090 580 25,160 24,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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