AoeStats
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Nomad

504814094Analyzed
3v3 RM · 25d ago on Sep 6, 2026· 46m 58s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vietnamese · Spain
1344
+14
🇪🇸 Japanese · Spain
1229
+18
🇨🇳 Italians · China
1224
+19
🇮🇹 Koreans · Italy
1384
-21
🇮🇹 Japanese · Italy
1272
-16
🇮🇹 Vietnamese · Italy
1206
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,770 14:27 21:47 34:21 ⛏ Fish Boom into Galleys FC
32 1,525 14:08 19:23 39:23 ⛏ Fast Castle
31 1,466 15:46 19:26 41:37 ⛏ Fish Boom FC
27 1,256 13:59 26:24 — ⚔ Fish Boom into Towers FC
25 1,162 13:43 24:36 37:23 ⚔ Fish Boom into M@A into Fire Galleys FC
25 1,162 14:13 19:53 33:54 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,850 21,400 12,840 1,050 62,140 65,316
14,975 21,820 11,160 3,750 51,705 58,502
13,250 18,500 7,610 2,730 42,090 42,552
12,970 15,707 9,050 3,175 40,902 43,508
10,660 13,033 4,740 2,040 30,473 32,053
5,635 6,596 530 2,475 15,236 14,944
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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