AoeStats
← ITA | Raffy

Hill Fort

504803078Analyzed
2v2 RM · 25d ago on Sep 6, 2026· 64m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Turks · Ireland
1344
+16
🇺🇸 Dravidians · United States
1318
+17
🇮🇹 Berbers · Italy
1403
-19
🇮🇹 Hindustanis · Italy
1286
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,548 10:22 16:15 21:51 ◆ FC into Fast Imp
38 2,432 12:09 16:11 35:04 ⛏ Fast Castle
33 2,150 10:43 14:23 28:38 ⛏ Fast Castle
25 1,598 11:43 16:52 31:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,185 40,718 26,655 3,650 104,208 104,753
37,365 29,395 23,395 2,845 93,000 100,732
44,425 27,290 16,065 3,300 91,080 109,599
44,065 24,193 9,675 2,460 80,393 84,566
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.