AoeStats
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Nomad

504784954Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 45m 2s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
1509
+10
🇨🇳 Persians · China
1408
+14
🇵🇪 Mongols · Peru
1380
+15
🇨🇳 Hindustanis · China
1372
+15
🇮🇹 Italians · Italy
1494
-19
1415
-16
🇮🇹 Dravidians · Italy
1297
-11
🇮🇹 Spanish · Italy
1216
-8
Player eAPM Actions Feudal Castle Imperial Opening
49 2,226 11:47 21:43 33:08 ⚔ Fish Boom into Scouts
48 2,181 14:44 19:17 44:51 ⛏ Fish Boom FC
38 1,694 15:32 22:44 — ⛏ Fish Boom
28 1,263 12:28 21:39 — ⛏ Fish Boom FC
27 1,232 13:29 23:54 42:12 ⛏ Fish Boom into Fire Galleys into Galleys FC
26 1,181 14:42 24:57 — ⚔ Fish Boom into Towers FC
22 1,001 11:32 24:34 41:43 ⚔ Fish Boom into Towers FC
22 1,009 13:45 22:09 41:26 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
19,465 15,719 6,550 3,670 45,404 52,221
16,550 17,000 6,275 2,295 42,120 43,753
11,070 15,269 7,740 1,665 35,744 36,348
10,255 12,977 3,565 3,300 30,097 34,110
8,075 12,468 5,815 1,800 28,158 32,330
10,880 8,749 3,820 1,725 25,174 26,278
8,000 9,088 2,010 2,705 21,803 24,151
7,015 6,755 1,780 1,100 16,650 18,337
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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