AoeStats
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African Clearing

504775776Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 55m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Ethiopians · Poland
1369
+14
🇵🇱 Georgians · Poland
1341
+15
🇪🇸 Spanish · Spain
1313
+16
🇮🇹 Wei · Italy
1280
+17
🇲🇽 Chinese · Mexico
1371
-18
🇺🇸 Sicilians · United States
1367
-17
🇮🇳 Gurjaras · India
1269
-14
🇷🇺 Maya · Russia
1259
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,876 15:34 19:50 43:44 ⛏ Fast Castle
52 2,906 11:50 16:03 41:31 ⛏ Fast Castle
40 2,237 13:01 19:29 40:22 ⛏ Fast Castle
38 2,121 13:56 21:08 49:36 ⚔ FC into Skirms
37 2,074 12:09 16:48 — ⛏ Fast Castle
33 1,840 12:42 25:59 42:49 ⚔ Archer Rush
31 1,743 13:27 25:41 48:38 ⚔ Archer Rush
28 1,551 14:36 36:40 — ⚔ M@A into Towers into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
47,675 18,525 18,155 4,675 89,030 93,289
u
29,140 19,416 12,110 4,635 65,301 65,959
15,925 13,541 10,415 3,250 43,131 43,502
15,245 15,507 7,875 4,455 43,082 57,882
17,820 13,424 7,380 3,525 42,149 57,748
18,750 11,175 6,485 1,925 38,335 41,246
12,135 15,596 5,660 2,545 35,936 37,950
3,650 5,799 3,030 2,180 14,659 14,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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