AoeStats
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MegaRandom

504756971Analyzed
3v3 RM · 25d ago on Sep 6, 2026· 43m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇻 Koreans · Latvia
1433
+14
🇨🇳 Berbers · China
1433
+14
🇺🇸 Khitans · United States
1410
+15
🇮🇹 Italians · Italy
1486
-18
1398
-15
🇮🇹 Wei · Italy
1290
-10
Player eAPM Actions Feudal Castle Imperial Opening
50 2,158 11:44 15:57 38:47 ⛏ Fast Castle
50 2,183 9:22 25:03 — ⚔ Archer Rush
41 1,765 9:17 20:46 — ⚔ Scout Rush
40 1,757 10:16 28:46 — ⚔ Fish Boom into Galleys into Archers
39 1,703 9:27 20:45 39:28 ⚔ Fish Boom into Scouts
34 1,462 11:50 15:51 33:47 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,770 31,813 19,795 1,065 70,443 71,413
22,325 12,008 14,355 2,305 50,993 54,642
17,145 13,829 7,570 1,700 40,244 42,552
14,465 13,203 4,535 1,075 33,278 36,795
11,020 11,930 5,450 1,925 30,325 34,192
8,395 11,555 4,035 125 24,110 25,327
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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