AoeStats
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Black Forest

504747299Analyzed
3v3 RM · 25d ago on Sep 6, 2026· 66m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
1441
+15
🇨🇦 Japanese · Canada
1427
+15
🇪🇸 Spanish · Spain
1392
+17
🇮🇹 Italians · Italy
1506
-20
1414
-16
🇮🇹 Britons · Italy
1301
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 2,942 11:25 15:05 29:32 ⛏ Fast Castle
43 2,889 12:36 16:51 23:07 ◆ FC into Fast Imp
42 2,788 12:27 17:02 34:07 ⛏ Fast Castle
41 2,752 10:23 21:59 27:14 ⚔ Archers into Fast Imp
39 2,624 12:07 15:39 29:24 ⛏ Fish Boom FC
36 2,423 11:42 16:59 37:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,425 65,815 20,265 1,750 130,255 167,078
25,545 51,537 25,505 4,935 107,522 126,330
45,355 31,616 20,105 1,165 98,241 107,258
28,985 46,144 19,110 2,535 96,774 100,930
30,525 38,140 11,015 3,555 83,235 88,403
28,300 19,217 20,185 7,130 74,832 84,916
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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