AoeStats
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African Clearing

504725228Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 68m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Spanish · Japan
1401
+14
🇨🇳 Franks · China
1353
+16
🇸🇪 Mongols · Sweden
1302
+18
🇮🇹 Berbers · Italy
1289
+20
1390
-18
🇨🇳 Georgians · China
1377
-18
🇹🇭 Ethiopians · Thailand
1346
-17
1318
-15
Player eAPM Actions Feudal Castle Imperial Opening
85 5,886 14:36 18:53 55:07 ⛏ Fast Castle
64 4,409 12:50 20:01 40:31 ⚔ Scout Rush
42 2,886 13:39 17:43 55:24 ⛏ Fast Castle
42 2,866 11:37 20:33 38:24
40 2,734 12:56 17:33 36:08 ⛏ Fast Castle
39 2,654 14:54 21:06 44:36
37 2,551 14:21 18:20 37:52 ⛏ Fast Castle
35 2,429 12:26 27:06 45:55 ⚔ M@A into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
39,400 35,603 24,985 3,805 103,793 117,656
37,190 45,040 13,920 2,535 98,685 100,338
31,370 28,830 30,825 3,600 94,625 96,175
23,775 35,095 17,825 7,350 84,045 111,634
27,910 37,262 13,190 3,175 81,537 88,804
26,780 23,838 17,395 2,250 70,263 72,722
29,360 16,470 20,060 3,625 69,515 86,821
23,765 18,706 4,070 5,450 51,991 59,183
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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