AoeStats
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Arabia

504720668Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 45m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Franks · Hong Kong SAR China
1373
+11
🇰🇷 Tatars · South Korea
1338
+12
🇨🇳 Khmer · China
1301
+14
🇨🇳 Spanish · China
1241
+16
🇮🇹 Koreans · Italy
1289
-15
🇦🇷 Ethiopians · Argentina
1269
-14
🇺🇸 Magyars · United States
1247
-13
🇲🇳 Franks · Mongolia
1200
-11
Player eAPM Actions Feudal Castle Imperial Opening
69 3,155 9:06 24:19 — ⚔ Archers into Skirms
49 2,267 11:04 15:31 40:51 ⚔ Scouts FC
46 2,128 11:20 15:27 42:17 ⛏ Fast Castle
45 2,080 8:56 23:44 — ⚔ Archer Rush
37 1,696 8:52 22:05 38:43 ⚔ Archer Rush
29 1,341 9:51 23:51 38:17 ⚔ Scout Rush
27 1,233 9:44 26:33 41:55 ⚔ Scout Rush
23 1,061 9:58 24:27 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,175 16,080 11,290 2,910 48,455 51,731
20,070 8,680 13,105 1,625 43,480 43,868
12,980 14,769 7,135 580 35,464 36,897
16,020 10,333 5,580 1,175 33,108 33,421
16,295 9,732 5,360 1,175 32,562 40,709
16,160 8,471 6,370 1,500 32,501 36,118
9,325 12,890 8,995 1,200 32,410 35,062
7,885 4,803 2,675 750 16,113 16,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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