AoeStats
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Nomad

504343199Analyzed
4v4 RM · 27d ago on Sep 4, 2026· 32m 10s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1358
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1361
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1320
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1285
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Player eAPM Actions Feudal Castle Imperial Opening
42 1,355 13:25 26:59 — ⚔ Fish Boom into Scouts
41 1,311 12:40 22:53 — ⚔ Fish Boom into Archers
38 1,211 14:12 18:09 — ⛏ Fish Boom FC
34 1,090 13:15 — — ⚔ Fish Boom into Scouts
28 885 13:50 18:23 — ⛏ Fish Boom FC
22 717 12:50 22:05 — ⛏ Fish Boom into Fire Galleys FC
22 703 16:17 27:46 — ⚔ Fish Boom into M@A into Galleys FC
20 647 14:28 28:56 — ⛏ Fish Boom into Galleys into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
11,470 6,217 1,610 0 19,297 20,123
6,365 7,850 2,640 780 17,635 19,545
6,770 6,160 1,330 1,600 15,860 17,178
4,650 8,706 2,260 220 15,836 18,390
4,530 8,600 1,715 100 14,945 16,652
6,150 5,883 875 880 13,788 14,262
4,500 5,969 2,260 205 12,934 14,431
3,495 2,710 50 260 6,515 6,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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