AoeStats
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Black Forest

504336744Analyzed
4v4 RM · 27d ago on Sep 4, 2026· 2m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1280
+17
🇧🇷 Spanish · Brazil
1266
+17
🇦🇷 Hindustanis · Argentina
1262
+18
🇦🇷 Mongols · Argentina
1223
+19
🇮🇹 Teutons · Italy
1328
-19
🇮🇪 Dravidians · Ireland
1319
-19
🇪🇸 Malay · Spain
1284
-17
🇺🇸 Romans · United States
1251
-16
Player eAPM Actions Feudal Castle Imperial Opening
68 156 — — —
52 120 — — —
40 92 — — —
35 81 — — —
28 64 — — —
28 64 — — —
24 55 — — —
17 40 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 0 0 0 450 496
350 30 50 0 430 260
200 0 50 0 250 232
100 33 50 0 183 131
100 0 50 0 150 119
150 0 0 0 150 296
100 0 0 0 100 196
0 27 50 0 77 123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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