AoeStats
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African Clearing

504314701Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 63m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇦 Khmer · Bosnia & Herzegovina
1305
+14
🇬🇧 Cumans · United Kingdom
1266
+15
🇬🇧 Japanese · United Kingdom
1256
+16
🇨🇳 Romans · China
1247
+16
🇮🇹 Japanese · Italy
1334
-19
🇺🇸 Huns · United States
1243
-15
🇺🇸 Persians · United States
1220
-14
🇬🇧 Italians · United Kingdom
1209
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,510 11:52 25:00 40:30 ⚔ Archer Rush
32 2,010 12:00 15:43 44:59 ⛏ Fast Castle
25 1,582 13:20 20:46 48:11 ⚔ Towers FC
25 1,558 14:42 19:06 30:22 ⛏ Fish Boom FC
20 1,283 14:31 20:02 36:02 ⛏ Fast Castle
20 1,275 14:31 26:25 47:12 ⚔ Scouts into Towers
16 1,002 11:43 28:23 —
13 809 12:58 — — ⚔ M@A into Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
18,820 31,190 18,535 2,190 70,735 89,091
27,595 24,050 15,050 2,305 69,000 72,201
20,490 29,580 14,110 2,975 67,155 79,560
14,970 27,148 18,060 3,800 63,978 66,639
16,820 21,570 5,490 5,775 49,655 52,745
20,365 10,378 11,655 1,315 43,713 46,849
10,980 16,085 6,400 1,150 34,615 35,630
7,170 3,391 330 395 11,286 11,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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