AoeStats
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African Clearing

504305470Analyzed
4v4 RM · 27d ago on Sep 4, 2026· 59m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1332
+15
🇬🇧 Spanish · United Kingdom
1306
+17
🇬🇧 Cumans · United Kingdom
1303
+17
🇵🇪 Vietnamese · Peru
1297
+17
🇮🇹 Japanese · Italy
1369
-19
🇬🇵 Italians · Guadeloupe
1334
-17
🇩🇪 Bulgarians · Germany
1314
-16
🇺🇸 Huns · United States
1269
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,868 13:33 18:05 37:54 ⛏ Fast Castle
46 2,764 14:24 19:12 42:26 ⛏ Fast Castle
41 2,427 16:22 20:07 37:48 ⚔ Fish Boom FC into Archers
38 2,299 14:41 18:51 45:36 ⛏ Fast Castle
38 2,244 11:55 17:01 40:16 ⛏ Fast Castle
31 1,870 13:46 18:12 43:02 ⛏ Fast Castle
23 1,382 12:23 39:32 56:28
18 1,063 14:49 29:46 50:46 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
46,830 15,014 31,310 4,910 98,064 105,040
33,145 14,027 22,690 5,700 75,562 85,632
19,070 26,688 16,395 4,300 66,453 75,574
17,310 22,410 11,705 2,480 53,905 53,361
23,065 8,425 12,755 855 45,100 50,263
17,490 18,023 6,570 1,375 43,458 53,138
17,670 12,140 6,110 1,350 37,270 37,963
11,150 13,820 6,485 2,450 33,905 37,445
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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