AoeStats
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Nomad

504304203Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 5m 32s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1317
+15
🇲🇽 Lithuanians · Mexico
1314
+16
🇺🇸 Saracens · United States
1308
+16
🇺🇸 Malians · United States
1257
+18
🇮🇹 Mapuche · Italy
1389
-20
🇫🇷 Muisca · France
1296
-16
🇺🇸 Wei · United States
1284
-15
🇮🇹 Koreans · Italy
1247
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 270 — — — ⛏ Fish Boom
42 232 — — —
36 201 — — — ⛏ Fish Boom
34 188 — — —
32 180 — — —
23 125 — — —
19 104 — — —
17 96 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,800 975 50 100 2,925 2,202
550 775 50 100 1,475 852
300 778 50 100 1,228 612
550 450 0 100 1,100 558
350 550 50 100 1,050 352
350 450 0 100 900 292
400 375 0 100 875 272
0 175 0 0 175 120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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