AoeStats
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Arena

504091145Analyzed
4v4 RM · 28d ago on Sep 3, 2026· 46m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
1440
+13
🇹🇷 Slavs · Türkiye
1429
+14
🇹🇷 Italians · Türkiye
1355
+17
🇪🇸 Spanish · Spain
1313
+19
1480
-20
🇮🇹 Slavs · Italy
1411
-17
🇫🇷 Koreans · France
1365
-15
🇮🇹 Sicilians · Italy
1263
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 1,981 10:55 16:12 — ⛏ Fast Castle
40 1,835 10:50 14:57 32:44 ⛏ Fast Castle
40 1,839 11:27 15:48 27:46 ⛏ Fast Castle
37 1,709 10:04 13:48 38:30 ⛏ Fast Castle
35 1,628 9:46 13:41 26:24 ⛏ Fast Castle
32 1,471 10:26 13:58 30:26 ⛏ Fast Castle
30 1,409 10:44 14:42 28:25 ⚔ FC into Scouts
29 1,364 9:55 12:47 27:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,045 27,560 14,200 1,685 76,490 87,286
32,895 15,140 15,460 6,200 69,695 84,204
24,645 21,073 12,850 4,850 63,418 75,800
27,895 17,685 14,785 2,190 62,555 71,293
22,515 25,965 12,920 1,055 62,455 74,736
14,405 12,045 8,785 2,800 38,035 46,007
13,175 12,925 8,415 3,110 37,625 44,325
4,295 9,920 2,195 1,500 17,910 18,184
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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