AoeStats
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African Clearing

504070667Analyzed
4v4 RM · 29d ago on Sep 3, 2026· 28m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mapuche · France
1816
+6
🇨🇳 Mongols · China
1779
+7
🇳🇱 Inca · Netherlands
1772
+8
🇲🇽 Celts · Mexico
1685
+12
🇮🇹 Burgundians · Italy
1759
-15
1562
-8
1512
-6
🇮🇹 Shu · Italy
1446
-4
Player eAPM Actions Feudal Castle Imperial Opening
60 1,688 11:15 22:10 — ⚔ Archer Rush
55 1,555 12:48 16:59 — ⛏ Fast Castle
53 1,497 14:08 18:18 — ⛏ Fast Castle
49 1,388 13:31 18:07 — ⛏ Fast Castle
43 1,226 12:25 16:37 — ⛏ Fast Castle
42 1,191 12:08 21:03 — ⚔ Archer Rush
41 1,149 13:20 19:07 —
25 717 13:45 18:05 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
8,450 4,495 2,770 300 16,015 15,347
7,935 5,064 510 1,105 14,614 15,161
6,565 4,850 1,715 200 13,330 13,035
5,760 4,894 1,710 300 12,664 12,081
5,115 4,122 1,440 875 11,552 11,155
3,375 2,978 1,950 1,620 9,923 10,023
4,430 3,249 990 120 8,789 10,227
3,775 3,290 1,455 225 8,745 8,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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