AoeStats
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Arena

504050014Analyzed
4v4 RM · 29d ago on Sep 3, 2026· 33m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Portuguese · Netherlands
1396
+13
🇳🇱 Wei · Netherlands
1396
+13
🇨🇱 Malay · Chile
1351
+15
🇻🇳 Persians · Vietnam
1330
+16
🇫🇷 Georgians · France
1419
-17
🇮🇹 Portuguese · Italy
1418
-17
🇳🇱 Spanish · Netherlands
1269
-12
🇪🇸 Mongols · Spain
1256
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 1,730 10:27 14:05 28:41 ⛏ Fast Castle
36 1,181 10:17 13:35 28:41 ⛏ Fast Castle
34 1,139 11:43 15:35 31:14 ⛏ Fast Castle
31 1,030 11:12 15:10 32:06 ⛏ Fast Castle
27 914 12:22 17:51 — ⛏ Fast Castle
23 762 11:21 15:23 26:53 ⛏ Fast Castle
21 686 10:57 14:59 28:03 ⛏ Fast Castle
20 673 9:01 16:09 25:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,175 11,725 8,330 1,050 41,280 43,311
18,250 10,280 4,955 2,250 35,735 39,584
9,525 10,435 3,335 1,725 25,020 28,612
8,705 6,640 4,625 805 20,775 23,152
7,110 7,478 4,510 1,435 20,533 21,258
8,175 8,245 3,095 100 19,615 22,659
7,150 7,295 3,660 655 18,760 20,562
3,925 4,520 1,025 980 10,450 12,541
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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