AoeStats
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African Clearing

503877551Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 30m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1492
+9
🇮🇹 Vietnamese · Italy
1390
+13
🇯🇵 Spanish · Japan
1302
+17
🇭🇺 Malians · Hungary
1274
+18
🇪🇸 Magyars · Spain
1340
-15
🇪🇸 Inca · Spain
1334
-15
🇺🇸 Slavs · United States
1323
-14
🇲🇽 Aztecs · Mexico
1295
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,273 12:45 23:12 — ⚔ Scout Rush
40 1,207 15:20 22:41 — ⛏ Fish Boom
39 1,183 14:27 19:04 — ⛏ Fast Castle
38 1,164 13:14 — — ⚔ M@A into Towers
37 1,109 12:39 21:26 — ⚔ Scout Rush
33 1,000 13:00 16:41 — ⛏ Fast Castle
29 879 14:01 28:53 —
16 491 14:22 18:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,255 7,805 3,675 400 19,135 19,598
5,300 6,253 1,955 300 13,808 13,827
6,670 4,630 1,850 400 13,550 12,899
6,155 4,946 1,230 300 12,631 12,554
6,020 4,511 860 1,155 12,546 12,924
3,625 2,870 445 1,080 8,020 8,145
3,650 2,015 720 1,510 7,895 7,773
3,500 3,090 350 525 7,465 7,068
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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