AoeStats
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QS Arena

503478017Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 64m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Aztecs · Germany
1368
+21
🇫🇷 Mongols · France
1362
+21
🇵🇪 Italians · Peru
1342
+22
🇦🇷 Chinese · Argentina
1519
-21
1513
-21
🇨🇴 Celts · Colombia
1475
-19
🇮🇹 Slavs · Italy
1406
-16
Player eAPM Actions Feudal Castle Imperial Opening
64 4,123 7:30 10:30 24:59 ⛏ Fast Castle
45 2,886 8:09 12:15 28:21 ⛏ Fast Castle
45 2,938 8:12 12:02 23:46 ⛏ Fast Castle
40 2,606 8:54 12:58 26:36 ⛏ Fast Castle
34 2,197 8:06 13:29 25:33 ⛏ Fast Castle
34 2,226 7:56 11:52 23:57 ⛏ Fast Castle
31 2,026 8:05 12:27 26:08 ⚔ FC into Scouts
27 1,775 8:04 11:42 28:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
97,205 23,730 25,640 5,500 152,075 157,800
49,810 38,120 20,595 4,220 112,745 117,580
52,505 40,295 14,455 3,510 110,765 112,138
44,515 23,150 33,200 4,900 105,765 118,503
42,575 43,280 16,485 2,400 104,740 114,531
27,650 37,475 21,960 6,380 93,465 108,353
26,845 29,555 16,195 1,840 74,435 79,242
22,275 25,295 14,895 1,455 63,920 67,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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