AoeStats
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QS Arena

503474031Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 27m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1501
+12
🇷🇺 Malay · Russia
1487
+13
🇵🇰 Dravidians · Pakistan
1431
+15
🇮🇹 Khmer · Italy
1389
+17
🇺🇾 Gurjaras · Uruguay
1452
-16
🇺🇸 Magyars · United States
1441
-15
🇺🇾 Bengalis · Uruguay
1424
-15
🇪🇸 Mongols · Spain
1338
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 1,531 8:29 12:09 — ⛏ Fast Castle
36 969 9:29 13:46 — ⚔ Scouts FC
34 940 8:18 12:16 — ⛏ Fast Castle
34 932 9:40 13:15 — ⚔ FC into Scouts
33 910 8:15 10:56 — ⛏ Fast Castle
33 898 8:31 12:30 — ⛏ Fast Castle
32 882 7:20 11:45 — ⛏ Fast Castle
24 654 8:58 12:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,620 5,595 5,675 200 22,090 22,590
7,505 8,223 1,260 2,205 19,193 20,668
5,525 9,545 3,505 200 18,775 19,406
6,155 6,600 3,710 1,050 17,515 18,625
7,555 5,115 1,405 400 14,475 18,490
6,090 5,715 2,180 310 14,295 17,001
4,975 5,265 790 320 11,350 12,480
4,160 4,855 510 425 9,950 10,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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