AoeStats
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Coastal Forest

503446976Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 32m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Wei · Chile
1547
+11
🇦🇷 Sicilians · Argentina
1493
+13
🇨🇳 Muisca · China
1488
+14
1518
-17
🇲🇽 Persians · Mexico
1453
-14
🇮🇹 Spanish · Italy
1401
-12
🇧🇷 Goths · Brazil
1379
-11
Player eAPM Actions Feudal Castle Imperial Opening
62 2,010 9:18 22:57 — ⚔ Archer Rush
58 1,878 9:25 24:38 — ⚔ Scout Rush
55 1,756 9:49 24:19 — ⚔ Scout Rush
48 1,546 11:32 27:18 — ⚔ Archers into Skirms
37 1,193 9:59 13:51 — ⛏ Fast Castle
36 1,148 11:38 15:40 — ⛏ Fish Boom FC
32 1,036 10:07 21:15 — ⛏ Fish Boom into Fire Galleys FC
25 792 11:33 17:53 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,800 17,397 5,450 990 33,637 34,932
10,315 6,634 3,015 2,250 22,214 25,322
11,035 6,661 3,600 850 22,146 22,092
8,985 6,567 3,835 200 19,587 19,645
9,420 4,395 4,370 200 18,385 19,507
5,350 6,970 4,785 10 17,115 19,967
9,900 4,211 1,630 0 15,741 15,974
6,825 6,342 1,185 125 14,477 15,901
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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