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Black Forest

503427217Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 88m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
1410
+16
🇬🇧 Ethiopians · United Kingdom
1395
+17
🇮🇹 Khmer · Italy
1384
+17
🇹🇷 Persians · Türkiye
1368
+18
🇮🇳 Franks · India
1425
-18
🇹🇼 Khmer · Taiwan
1422
-18
🇨🇦 Bohemians · Canada
1417
-17
🇨🇳 Burmese · China
1365
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 3,856 12:46 16:27 33:17 ⛏ Fast Castle
38 3,417 12:51 17:15 29:50 ⛏ Fast Castle
38 3,367 12:26 15:11 29:31 ⛏ Fast Castle
36 3,154 10:55 14:26 28:06 ⛏ Fast Castle
31 2,776 11:08 17:12 30:11 ⛏ Fast Castle
31 2,790 12:19 17:04 32:58 ⛏ Fast Castle
26 2,281 11:28 14:29 27:13 ⛏ Fast Castle
24 2,099 11:47 16:19 33:31 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
94,880 50,673 41,555 2,010 189,118 195,185
75,795 47,115 40,185 4,805 167,900 173,477
83,565 30,920 27,520 5,115 147,120 154,405
43,900 48,291 34,575 3,480 130,246 163,175
62,730 37,465 16,540 3,910 120,645 124,663
43,685 39,586 32,015 2,300 117,586 157,411
43,290 47,044 9,960 1,620 101,914 104,290
10,220 12,905 17,510 1,500 42,135 53,754
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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