AoeStats
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QS Arena

503420247Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 48m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1414
+13
🇧🇷 Romans · Brazil
1413
+13
🇭🇰 Portuguese · Hong Kong SAR China
1345
+16
🇨🇳 Turks · China
1222
+22
🇮🇹 Slavs · Italy
1403
-19
1373
-17
🇺🇸 Japanese · United States
1341
-16
🇪🇸 Ethiopians · Spain
1291
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,142 7:30 11:32 26:11 ⛏ Fast Castle
44 2,147 8:13 13:04 28:23 ⛏ Fast Castle
42 2,013 8:27 13:43 28:27 ⛏ Fast Castle
41 1,963 8:00 11:34 28:39 ⛏ Fast Castle
35 1,667 7:53 11:36 25:13 ⛏ Fast Castle
30 1,431 8:04 11:58 25:41 ⛏ Fast Castle
30 1,470 8:16 10:57 24:35 ⛏ Fast Castle
13 644 8:27 11:58 26:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,295 48,395 12,385 2,250 101,325 105,363
13,700 46,005 33,025 3,200 95,930 109,240
45,825 13,250 25,115 1,800 85,990 102,457
30,570 24,185 25,885 3,555 84,195 100,873
20,535 28,199 22,800 3,625 75,159 86,914
26,370 25,170 9,620 2,255 63,415 84,997
25,440 13,230 7,420 850 46,940 54,807
12,045 9,985 4,870 2,265 29,165 29,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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