AoeStats
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Coastal Forest

503191904Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 8m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇰 Teutons · Sri Lanka
1425
+14
🇲🇽 Ethiopians · Mexico
1383
+16
🇮🇹 Magyars · Italy
1382
+16
🇦🇷 Hindustanis · Argentina
1349
+17
🇸🇪 Persians · Sweden
1447
-19
🇻🇳 Japanese · Vietnam
1383
-16
🇨🇳 Britons · China
1351
-14
🇹🇼 Georgians · Taiwan
1340
-14
Player eAPM Actions Feudal Castle Imperial Opening
70 602 — — —
57 491 — — —
56 483 — — —
53 457 — — — ⛏ Fish Boom
47 400 — — —
41 354 — — —
32 276 — — —
26 226 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,400 250 50 0 2,700 2,949
1,550 825 0 0 2,375 2,359
1,550 425 50 0 2,025 2,096
1,500 425 50 0 1,975 2,268
1,500 425 0 0 1,925 2,041
1,500 275 50 0 1,825 2,543
1,300 205 50 0 1,555 1,775
450 100 0 0 550 750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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