AoeStats
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Coastal Forest

503180868Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 54m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Lithuanians · Chile
1445
+13
🇨🇳 Mapuche · China
1422
+14
🇺🇸 Berbers · United States
1390
+16
🇭🇰 Franks · Hong Kong SAR China
1380
+16
🇹🇷 Teutons · Türkiye
1397
-15
🇨🇳 Persians · China
1391
-15
🇲🇽 Ethiopians · Mexico
1381
-15
🇮🇹 Magyars · Italy
1380
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,722 8:56 27:20 51:10 ⚔ M@A into Skirms into Archers
50 2,703 10:18 14:37 31:03 ⛏ Fish Boom FC
42 2,292 10:33 18:30 32:34 ⚔ Fish Boom into Scouts
38 2,029 11:23 15:10 36:27 ⛏ Fast Castle
30 1,613 11:32 15:05 29:08 ⛏ Fast Castle
27 1,476 8:28 24:13 — ⚔ Archer Rush
23 1,252 10:40 16:25 30:36 ⛏ Fish Boom FC
14 774 8:50 24:52 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,270 25,978 23,045 300 78,593 97,871
34,040 19,195 19,420 4,935 77,590 83,327
18,960 27,277 18,085 4,375 68,697 81,896
30,695 15,360 17,905 4,295 68,255 73,219
24,395 19,040 10,745 5,000 59,180 86,805
20,330 21,502 8,600 3,775 54,207 55,847
6,445 9,120 5,845 200 21,610 22,861
6,450 5,895 3,285 0 15,630 18,688
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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