AoeStats
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Black Forest

503176538Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 14m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Lithuanians · Chile
1418
+12
🇮🇹 Britons · Italy
1366
+14
🇧🇴 Slavs · Bolivia
1332
+16
🇪🇸 Ethiopians · Spain
1308
+17
🇭🇰 Bengalis · Hong Kong SAR China
1398
-18
🇨🇳 Franks · China
1329
-15
🇭🇰 Turks · Hong Kong SAR China
1325
-15
🇭🇰 Burgundians · Hong Kong SAR China
1279
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 880 10:49 — — ⛏ Fish Boom
42 614 11:51 — — ⛏ Fast Castle
40 579 10:12 13:55 — ⛏ Fast Castle
35 514 11:40 — — ⛏ Fast Castle
26 380 13:41 — —
26 382 9:47 — — ⚔ M@A into Archers
21 308 11:27 — — ⛏ Fast Castle
20 291 13:34 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,750 2,550 130 0 5,430 5,747
3,275 1,168 250 0 4,693 5,235
2,925 1,275 200 0 4,400 5,977
3,000 1,360 0 0 4,360 6,011
2,600 1,300 200 200 4,300 4,519
2,850 1,208 200 30 4,288 4,702
2,325 1,551 375 0 4,251 4,547
2,100 1,127 0 155 3,382 3,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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