AoeStats
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Four Lakes

503153067Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 51m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Tatars · France
1395
+12
🇨🇳 Berbers · China
1394
+12
🇨🇳 Huns · China
1369
+13
🇮🇹 Italians · Italy
1352
+14
🇧🇪 Lithuanians · Belgium
1342
-14
🇫🇷 Persians · France
1340
-14
🇫🇷 Shu · France
1307
-13
🇫🇷 Ethiopians · France
1264
-11
Player eAPM Actions Feudal Castle Imperial Opening
76 3,960 10:36 22:55 39:51 ⚔ Fish Boom into Scouts
69 3,575 14:42 23:15 44:36 ⚔ Drush into Archers
46 2,364 11:51 16:54 34:04 ⛏ Fish Boom FC
45 2,307 9:54 23:59 38:23 ⚔ Fish Boom into Archers
43 2,218 10:49 24:06 35:34 ⚔ Fish Boom into Archers
40 2,089 9:31 23:54 — ⚔ Archer Rush
37 1,935 10:45 26:54 42:24 ⚔ Fish Boom into Scouts
29 1,479 10:41 21:02 42:10 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
30,575 27,238 12,000 2,110 71,923 73,624
26,860 22,766 14,570 6,555 70,751 74,408
23,410 18,039 8,200 2,435 52,084 63,353
13,875 19,059 14,045 1,000 47,979 68,873
13,800 18,415 13,730 400 46,345 49,996
11,425 17,110 14,310 1,755 44,600 45,521
10,305 14,772 14,400 2,360 41,837 47,288
9,720 14,354 8,045 285 32,404 34,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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