AoeStats
← George Fentanjahu

African Clearing

506176355Analyzed
3v3 RM · 19d ago on Sep 12, 2026· 64m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1034
+12
🇺🇸 Magyars · United States
963
+15
🇺🇸 Franks · United States
952
+46
🇳🇴 Koreans · Norway
981
-16
🇵🇱 Huns · Poland
950
-14
🇵🇱 Britons · Poland
924
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,799 16:18 30:02 44:12 ⚔ Archer Rush
23 1,477 13:17 24:22 46:03 ⚔ Scout Rush
23 1,453 12:59 35:55 — ⚔ Scouts into Archers
22 1,404 13:37 29:28 —
20 1,310 13:34 30:22 43:54
8 522 15:24 54:11 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,535 16,935 13,275 2,000 47,745 71,698
17,270 13,985 10,475 1,985 43,715 49,861
18,625 16,559 5,400 1,050 41,634 64,950
10,615 10,032 1,205 1,250 23,102 26,698
10,365 5,184 1,120 1,590 18,259 22,838
7,785 4,695 350 425 13,255 15,393
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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