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Black Forest

510895653Analyzed
3v3 RM · 17h ago on Oct 3, 2026· 39m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Dravidians · Argentina
1172
+14
🇨🇱 Chinese · Chile
1158
+15
🇨🇱 Bohemians · Chile
1150
+15
🇲🇽 Poles · Mexico
1161
-15
🇮🇳 Chinese · India
1142
-15
🇺🇸 Goths · United States
1112
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,099 11:26 15:50 29:53 ⛏ Fast Castle
26 1,014 11:27 15:09 31:38 ⛏ Fast Castle
22 857 12:45 17:06 34:25 ⛏ Fast Castle
18 700 10:37 18:35 27:17 ⛏ Fast Castle
17 680 14:00 19:23 33:56 ⛏ Fast Castle
16 626 13:39 17:36 31:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,300 15,698 10,745 1,515 45,258 48,905
23,220 13,774 6,780 940 44,714 47,236
18,500 12,917 8,100 855 40,372 49,486
14,110 12,585 5,935 2,150 34,780 39,234
11,400 13,474 6,965 2,520 34,359 41,800
14,495 11,159 5,445 1,050 32,149 38,287
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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