AoeStats
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Arabia

509101710Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 37m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Inca · Brazil
771
+14
🇨🇳 Berbers · China
763
+14
🇹🇼 Gurjaras · Taiwan
756
+14
🇨🇳 Bohemians · China
675
+18
🇩🇪 Portuguese · Germany
763
-17
🇨🇳 Ethiopians · China
730
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🇷🇺 Britons · Russia
719
-15
🇬🇧 Sicilians · United Kingdom
669
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 884 11:46 20:09 — ⛏ Fast Castle
21 766 18:57 23:41 — ⛏ Fast Castle
18 655 — — —
16 607 11:30 25:43 — ⛏ Fast Castle
14 511 19:44 25:37 — ⛏ Fast Castle
14 533 12:13 20:24 35:02 ⛏ Fast Castle
7 253 16:47 — — ⚔ Tower Rush
5 203 — — —

Resources

Player Food Wood Gold Stone Spent Collected
11,450 9,795 5,290 3,550 30,085 35,792
9,425 4,333 1,890 3,075 18,723 20,695
6,010 5,388 2,375 1,635 15,408 18,369
7,800 6,135 1,035 300 15,270 21,475
7,750 4,620 1,800 200 14,370 18,046
6,625 2,986 1,175 1,050 11,836 14,019
1,450 625 50 0 2,125 4,262
450 813 50 0 1,313 1,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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