AoeStats
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Hill Fort

505430992Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 95m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
835
+12
🇺🇾 Ethiopians · Uruguay
820
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🇹🇷 Chinese · Türkiye
747
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🇨🇳 Malay · China
761
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🇷🇺 Portuguese · Russia
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🇮🇳 Turks · India
739
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🇨🇳 Hindustanis · China
715
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Player eAPM Actions Feudal Castle Imperial Opening
26 2,473 10:42 21:18 27:42 ◆ FC into Fast Imp
26 2,488 11:17 24:17 38:51 ⛏ Fast Castle
25 2,366 11:46 24:06 38:14 ⛏ Fish Boom FC
24 2,260 11:27 24:54 32:28 ⛏ Fish Boom FC
20 1,928 12:14 24:04 43:03 ⛏ Fish Boom FC
19 1,851 9:08 20:49 34:53 ⛏ Fast Castle
11 1,008 13:21 26:39 41:26 ⛏ Fish Boom FC
10 996 13:57 21:49 34:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
92,285 30,190 46,975 4,520 173,970 190,214
53,270 31,315 37,350 4,560 126,495 153,106
24,890 36,310 26,890 3,955 92,045 114,869
40,240 13,440 34,005 800 88,485 102,218
16,390 25,665 33,460 11,425 86,940 136,719
24,525 24,376 20,775 5,620 75,296 80,080
28,840 17,060 17,255 6,100 69,255 98,736
11,475 28,265 18,790 4,370 62,900 75,327
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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