AoeStats
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Black Forest

505250916Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 72m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
800
+13
🇨🇳 Mongols · China
771
+32
🇷🇺 Bohemians · Russia
735
+16
🇨🇴 Chinese · Colombia
656
+19
🇫🇮 Japanese · Finland
747
-16
🇫🇮 Byzantines · Finland
730
-16
🇫🇮 Persians · Finland
726
-15
🇫🇮 Hindustanis · Finland
711
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 2,486 12:24 22:28 34:51 ⛏ Fast Castle
24 1,717 14:13 20:49 31:56 ⛏ Fast Castle
23 1,688 11:56 17:04 37:31 ⛏ Fast Castle
23 1,686 13:58 24:47 39:25 ⛏ Fast Castle
23 1,686 11:07 19:30 30:13 ⛏ Fast Castle
23 1,688 12:11 21:44 31:51 ⛏ Fast Castle
17 1,273 11:45 22:40 31:23 ⛏ Fast Castle
15 1,086 13:55 23:37 35:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,810 49,192 21,680 1,600 116,282 130,654
54,235 16,862 21,270 3,630 95,997 112,361
27,960 32,269 19,210 4,590 84,029 112,858
32,910 32,091 11,700 2,085 78,786 83,133
30,045 12,459 23,645 2,630 68,779 75,361
16,010 22,325 24,980 1,780 65,095 88,965
17,110 20,725 17,700 4,650 60,185 75,065
17,105 15,710 20,180 1,545 54,540 75,283
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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