AoeStats
← ElMasterLoncho

Black Forest

508145375Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 49m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Poles · Chile
1189
+13
🇺🇸 Goths · United States
1034
+19
1189
-19
🇲🇽 Khmer · Mexico
1035
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,581 12:07 18:16 30:10 ⛏ Fast Castle
31 1,559 11:21 15:19 28:25 ⛏ Fast Castle
24 1,176 12:59 17:16 29:43 ⛏ Fast Castle
19 942 14:26 18:26 33:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,270 17,847 22,645 3,740 74,502 91,906
24,840 20,649 10,520 950 56,959 63,234
23,190 18,634 12,870 1,900 56,594 62,056
14,620 9,566 6,865 780 31,831 33,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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