AoeStats
← ElMasterLoncho

Nomad

507631596Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 68m 41s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1268
+12
🇺🇸 Britons · United States
1214
+14
🇺🇸 Huns · United States
1090
+19
🇨🇴 Khitans · Colombia
1345
-21
🇲🇽 Slavs · Mexico
1140
-14
🇲🇽 Sicilians · Mexico
1045
-10
Player eAPM Actions Feudal Castle Imperial Opening
54 3,727 13:08 17:55 36:33 ⛏ Fish Boom into Galleys FC
43 2,969 14:15 20:04 52:34 ⛏ Fish Boom FC
37 2,516 15:06 24:34 46:37 ⛏ Fish Boom FC
32 2,167 16:13 20:29 44:58 ⛏ Fish Boom FC
30 2,041 14:07 19:24 39:55 ⚔ Fish Boom into Scouts FC
14 978 16:45 23:24 44:55 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
25,755 24,508 22,910 7,350 80,523 129,802
31,100 29,230 7,000 4,300 71,630 73,634
22,840 28,484 11,440 6,910 69,674 77,836
18,980 29,058 14,930 2,150 65,118 69,954
17,295 22,697 13,570 3,905 57,467 69,780
25,400 13,133 8,930 2,700 50,163 64,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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