AoeStats
← ElMasterLoncho

Oasis

507627553Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 31m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Ethiopians · Chile
1190
+16
🇺🇸 Berbers · United States
1189
+16
🇨🇳 Jurchens · China
1176
+17
🇭🇰 Teutons · Hong Kong SAR China
1138
+18
🇨🇴 Franks · Colombia
1370
-25
🇨🇴 Shu · Colombia
1182
-16
🇲🇽 Persians · Mexico
1155
-15
🇲🇽 Vietnamese · Mexico
1056
-11
Player eAPM Actions Feudal Castle Imperial Opening
75 2,370 12:55 — — ⚔ Scout Rush
53 1,678 9:06 22:12 — ⚔ M@A into Archers
46 1,454 11:15 17:45 — ⚔ Scouts FC
40 1,274 8:58 25:58 — ⚔ Archers into Skirms
35 1,106 10:13 21:58 — ⚔ Scout Rush
33 1,032 11:54 16:32 — ⛏ Fast Castle
32 1,011 11:07 15:50 — ⛏ Fast Castle
28 883 23:04 27:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,685 5,093 4,595 200 18,573 18,648
6,715 7,857 2,900 120 17,592 19,616
8,910 4,780 2,795 200 16,685 18,350
7,910 4,194 3,670 100 15,874 16,704
7,450 3,708 2,085 100 13,343 13,953
4,425 3,694 2,065 0 10,184 12,279
5,115 2,771 150 100 8,136 10,522
4,550 2,765 300 200 7,815 8,149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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