AoeStats
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Fortress

507619287Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 29m 17s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1234
+12
🇺🇸 Persians · United States
1163
+15
🇺🇸 Magyars · United States
1136
+16
🇺🇸 Tatars · United States
1122
+16
🇨🇴 Celts · Colombia
1199
-17
🇲🇽 Dravidians · Mexico
1171
-16
🇹🇼 Wei · Taiwan
1107
-14
🇲🇽 Chinese · Mexico
1068
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 724 8:32 12:06 27:58 ⛏ Fast Castle
23 661 7:44 11:44 28:16 ⛏ Fast Castle
22 650 7:40 11:57 27:40 ⛏ Fast Castle
19 566 7:41 11:50 — ⛏ Fast Castle
16 467 8:15 12:07 — ⛏ Fast Castle
12 362 7:42 12:43 — ⛏ Fast Castle
9 270 8:27 13:01 — ⛏ Fast Castle
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
14,600 8,195 2,425 1,900 27,120 32,084
9,545 7,140 4,090 475 21,250 23,542
7,960 7,175 2,740 500 18,375 22,732
6,075 4,620 200 400 11,295 12,416
4,885 3,030 340 990 9,245 10,657
4,275 3,915 400 400 8,990 9,989
2,850 2,310 425 0 5,585 8,238
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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