AoeStats
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Oasis

509808990Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 63m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Magyars · Peru
1141
+12
🇵🇪 Franks · Peru
1092
+14
🇨🇱 Wei · Chile
1067
+15
🇵🇪 Inca · Peru
904
+22
🇦🇺 Mongols · Australia
1101
-18
🇦🇺 Inca · Australia
1063
-16
🇨🇳 Dravidians · China
1026
-15
🇺🇸 Khmer · United States
1013
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 3,169 9:14 19:38 29:49 ⚔ Scout Rush
45 2,818 11:28 15:45 35:29 ⛏ Fast Castle
42 2,633 10:12 15:24 44:06 ⛏ Fast Castle
31 1,949 10:14 21:12 35:57 ⚔ Scout Rush
23 1,451 10:20 14:25 31:43 ⛏ Fast Castle
21 1,297 14:16 19:01 40:35 ⛏ Fast Castle
19 1,230 11:47 18:31 43:38 ⛏ Fast Castle
19 1,214 13:42 24:40 38:52

Resources

Player Food Wood Gold Stone Spent Collected
61,770 37,935 7,655 5,115 112,475 123,087
34,615 19,800 28,770 2,250 85,435 125,787
26,640 27,378 21,370 3,600 78,988 99,651
18,425 27,995 16,590 6,700 69,710 101,842
21,450 26,605 19,135 1,095 68,285 80,541
33,110 18,412 14,520 1,400 67,442 110,691
18,715 26,678 16,880 3,000 65,273 74,916
27,445 29,410 5,500 2,060 64,415 69,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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