AoeStats
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Oasis

509799194Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 52m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Slavs · Mexico
1169
+13
🇲🇽 Ethiopians · Mexico
1147
+14
🇲🇽 Magyars · Mexico
1120
+15
🇹🇼 Sicilians · Taiwan
1088
+18
🇵🇪 Portuguese · Peru
1149
-16
🇰🇿 Inca · Kazakhstan
1104
-15
🇵🇪 Mongols · Peru
1098
-15
1078
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 2,877 9:52 21:56 33:56 ⚔ Archer Rush
51 2,691 9:39 21:50 39:02 ⚔ Scout Rush
46 2,410 10:19 17:42 36:25 ⛏ Fast Castle
36 1,897 10:35 22:41 34:31 ⚔ Scout Rush
32 1,669 8:32 21:29 35:27 ⚔ Scout Rush
27 1,433 12:45 29:24 45:40 ⚔ Tower Rush
24 1,280 12:59 44:42 — ⚔ Skirmisher Rush
11 574 10:41 15:47 41:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,775 9,475 14,975 210 54,435 64,540
23,380 17,364 4,590 3,300 48,634 52,582
15,670 16,517 13,205 2,900 48,292 67,548
21,310 14,331 10,305 1,800 47,746 52,121
22,570 13,320 6,960 1,150 44,000 79,482
12,295 14,160 8,610 1,635 36,700 51,347
15,090 7,075 3,315 3,830 29,310 29,011
5,215 5,256 250 405 11,126 11,672
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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