AoeStats
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Arena

509276554Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 28m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
1136
+13
🇵🇪 Armenians · Peru
1083
+15
🇨🇱 Turks · Chile
1039
+17
🇨🇳 Khmer · China
1070
-15
🇺🇸 Tatars · United States
1069
-15
🇲🇽 Slavs · Mexico
1068
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 1,599 10:34 17:17 — ⛏ Fast Castle
39 1,132 10:40 14:30 26:11 ⛏ Fast Castle
33 952 11:28 16:21 — ⛏ Fast Castle
29 843 12:05 16:42 — ⛏ Fast Castle
26 753 11:28 16:30 22:52 ◆ FC into Fast Imp
22 643 11:25 14:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,460 8,670 1,240 300 19,670 23,437
10,480 7,195 855 200 18,730 20,518
6,600 4,850 3,700 650 15,800 17,668
6,555 3,733 2,120 685 13,093 14,817
6,200 3,755 2,200 160 12,315 13,980
6,110 3,655 715 755 11,235 12,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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