AoeStats
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Arena

509271625Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 46m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
1123
+13
🇵🇪 Huns · Peru
1067
+16
🇨🇱 Bohemians · Chile
1022
+17
🇺🇸 Mongols · United States
1118
-18
🇨🇳 Cumans · China
1029
-14
🇦🇷 Chinese · Argentina
1028
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,049 10:37 15:06 29:59 ⛏ Fast Castle
39 1,818 8:29 19:34 33:06 ⛏ Fast Castle
34 1,576 10:18 14:27 26:56 ⛏ Fast Castle
28 1,300 10:37 14:45 30:23 ⛏ Fast Castle
28 1,297 10:30 14:57 37:34 ⛏ Fast Castle
12 570 10:32 17:11 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
26,360 17,430 12,435 2,865 59,090 65,608
22,255 23,990 9,225 2,900 58,370 66,189
26,430 10,365 14,090 1,730 52,615 55,427
26,195 10,800 10,260 1,830 49,085 53,799
12,310 9,655 3,465 1,265 26,695 29,101
2,720 1,620 380 250 4,970 5,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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