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Arena

507732916Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 43m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Bohemians · Uruguay
1185
+13
🇯🇵 Koreans · Japan
1182
+13
🇺🇸 Wu · United States
1165
+14
🇮🇳 Muisca · India
1154
+15
🇫🇷 Britons · France
1136
-14
🇯🇵 Spanish · Japan
1132
-14
🇯🇵 Inca · Japan
1126
-14
🇨🇳 Cumans · China
1104
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,139 11:14 15:19 31:14 ⛏ Fast Castle
48 2,066 10:23 15:28 29:19 ⛏ Fast Castle
34 1,495 10:07 21:47 30:58 ⛏ Fast Castle
31 1,328 10:55 15:21 — ⛏ Fast Castle
29 1,278 9:25 14:30 40:36 ⛏ Fast Castle
27 1,185 11:09 15:24 32:32 ⛏ Fast Castle
25 1,079 10:55 14:57 29:17 ⛏ Fast Castle
20 871 10:18 15:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,520 13,260 23,410 950 82,140 83,271
45,140 15,455 19,460 1,150 81,205 82,494
19,775 17,250 9,105 2,355 48,485 61,012
12,125 15,660 13,245 1,460 42,490 48,728
13,325 11,245 7,830 1,700 34,100 37,505
18,390 9,270 2,870 1,500 32,030 35,809
8,650 7,270 585 950 17,455 18,205
4,250 3,550 1,315 1,700 10,815 14,840
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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